thefleet_mods: (Default)
thefleet_mods ☼ ([personal profile] thefleet_mods) wrote2014-07-04 08:34 pm

General Orakalla Powers

✦ GENERAL ORAKALLA POWERS ✦

Here. Here. They are coming.
... We have trained them to think of the Future as a promised land which favored heroes attain ...
✦ General Orakalla Powers: Overview

The General Orakalla Powers are divided into three sections:
Sensory Enhancements:
Each of a practioner's senses are enhanced. Plus, a practioner gains some additional senses that allow them to sense truths v. lies, sense the rightness or wrongness of things, or sense danger. (This will not give the practioner visions.)

Psionic Abilities:
A practioner gains abilities stemming from a deeper understanding of their mind and the minds of others. These abilities allow the practitioner to communicate and understand other's emotions through a mental link.

Orakalla Communication Abilities:
A practioner gains the ability to communicate with the Orakalla(s).


✦ Who can learn to use these powers?

Anyone who dedicates themselves to learning from the Orakalla, regardless of their gara gems coloring, can learn to use the General Orakalla Powers.

Learning to use these powers does not obligate a practitioner to learn the Orakalla-Specific Elemental Powers. Additionally, learning to use these powers is not mandatory - it's an 'opt-in' plot.

These powers are not subject to the restrictions outlined HERE. Regardless of a character's set of meta-powers, these General Orakalla Powers are obtainable.



✦ Sensory Enhancements.

Heightened Senses
• Neutral, neither defensive nor offensive.

• Passive.
Level 1:
All of a practitioner's senses are enhanced. In addition to this, practitioners also are granted an additional precognition sense. This precognition sense manifest in the form of an ability to sense danger or fortuitous outcomes for the practitioner. This precognition sense will not manifest as visions. These senses are subject to a character's alertness and vitality - in other words, just like with our sight and sound, if we are exhaused or ill, these senses are dulled.




✦ Psionic Abilities.


Empathy
• The ability to sense the emotions and life essence of others.

• Neutral, neither defensive nor offensive.

• Not passive - the character must be actively trying to use them.
Level 1: One-on-One
While concentrating, the practitioner can sense the emotions of one individual within close, personal range. This skill will not work on an individual who is shielding their mind, and the practioner will only be able to sense the individuals general presence.
Level 2: Small Crowd
While concentrating, the practitioner can sense the emotions of a small group of people within close, personal range, and, with practice, be able to distinguish whose emotions belong to whom. This skill will not work on any individual in the group who is shielding their mind, and the practioner will only be able to sense the individuals general presence.
Level 3: Distance mastery
While concentrating, the practitioner can sense the emotions of one individual or a small group of people within an extended distance. The distance to which the practitioner can reach is dependent on the practitioner's practice. And also with practice, the practioner can distinguish whose emotions belong to whom in the group. This skill will not work on any individual who is shielding their mind, and the practioner will only be able to sense the individuals general presence.
Level 4: Population management
While concentrating, the practitioner can sense the emotions of a large population of people within a great distance. With practice, the practioner will be able to distinguish one individual's emotions from others. This skill will not work on any individual who is shielding their mind, and the practioner will only be able to sense the individuals general presence.

Telepathy
• The ability to communicate mentally with other people.

• Neutral, neither defensive nor offensive.

• Not passive - the character must be actively trying to use them.
Level 1: One-on-One
While concentrating, the practitioner can communicate mentally with one individual within close, personal range.
Level 2: Small Crowd
While concentrating, the practitioner can communicate mentally with a small group of people within close, personal range.
Level 3: Distance mastery
While concentrating, the practitioner can communicate mentally with one individual or a small group of people within an extended distance. The distance to which the practitioner can reach is dependent on the practitioner's practice.
Level 4: Population management
While concentrating, the practitioner can communicate mentally with a large population of people within a great distance.
Level 5: Thought reading proficiency
While extreme concentrating, the practitioner can read the unguarded thoughts of individuals or of a large population of people within a great distance. This skill will not work on any individual who is shielding their mind.

Mind Sight Mastery
• The ability to use the empathic and telepathic connection with others to see things through others' vision.

• Neutral, neither defensive nor offensive.

• Not passive - the character must be actively trying to use them.
Level 1: One-on-One
While concentrating, the practitioner can use 'mind sight' to view objects as seen by another individual who is within normal eye sight range of the practitioner.
Level 2: Crowd
While concentrating, the practitioner can use 'mind sight' to view objects as seen by group of people who are within normal eye sight range of the practitioner.
Level 3: Distance mastery
While concentrating, the practitioner can use 'mind sight' to view objects as seen by an individual or a group of people who are beyond the normal eye sight range of the practitioner.

Mind Blocking
• Mentally shielding your mind from the mental intrusions of others.

• Defensive.

• Generally Passive (see each level for more information).
Level 1: One-on-One
The practitioner can block A) their emotions and thoughts from others; B) the mental intrusions of one individual. At first, new learners must concentrate to maintain this shield against one person. Once this practitioner is proficient at this skill, the ability to shield their mind against one individual is generally passive and the practitioner won't have to conciously work to maintain it. A practitioner's heath will affect this ability - if the practitioner is exhausted, over worked, and/or ill, the shield will be weak and can be overcome.
Level 2: Block invading group
The practitioner can block A) their emotions and thoughts from others; B) the mental intrusions of a group of people. At first, new learners must concentrate to maintain this shield against a group. Once this practitioner is proficient at this skill, the ability to shield their mind against a group is generally passive and the practitioner won't have to conciously work to maintain it. A practitioner's heath will affect this ability - if the practitioner is exhausted, over worked, and/or ill, the shield will be weak and can be overcome..
Level 3: Shielding the minds of others
The practitioner can block A) the emotions and thoughts of others from mental listeners; B) the mental intrusions made by people against others. At first, new learners must concentrate to maintain this kind of shield. Once this practitioner is proficient at this skill, the ability to make this kind of shield is mostly passive, the practitioner must still consciously select the individuals they are shielding. In addition, a practitioner's heath will affect this ability - if the practitioner is exhausted, over worked, and/or ill, the shield will be weak and can be overcome.

Mental Intrusion
• The ability to manipulate the minds of others.

• Offensive.

• Not passive - the character must be actively trying to use them.
Level 1: Small non-invasive illusions
While concentrating, the practitioner can create small, non-invasive illusions that can affect an individual target's sense of sight, sound, smell, taste, and touch. This skill will not work on an individual who is shielding their mind. The range of the practitioner's reach is small - within close, personal range.
Level 2: Moderately invasive illusions/manipulations
While concentrating, the practitioner can create moderate sized, moderately invasive illusions or mental manipulations that can affect the individual or small group target's senses and thoughts. The range of the practitioner is dependent on Mind Sight Mastery. This skill will not work on an individual who is shielding their mind.
Level 3: Major, highly invasive Illusions/manipulations
While concentrating, the practitioner can create major, highly invasive illusions or mental manipulations that can affect the individual or large group target's senses, thoughts, or memories. The range of the practitioner is dependent on Mind Sight mastery. This skill will not work on an individual who is shielding their mind.
Level 4: Mind Control
While concentrating, the practitioner can assume control of the mind, and therefore body, of their target. The range of the practitioner is dependent on Mind Sight Master. This skill will not work on an individual who is shielding their mind.




✦ Orakalla Communication.

Orakalla Communication
• Neutral, neither defensive nor offensive.

• Passive.

• Prerequisits:
- Empathy Level 1
- Telepathy Level 1
Level 1+:
Once a character has gained level 1 of both Empathy and Telepathy, they can begin to learn how to communicate with the Orakalla. Ease, and clarity of answers, will increase as the character develops their General Orakalla Power skills.





GAME ADMIN
Navigation
Premise
Game Rules
FAQ

Taken Characters
   ✦ Taken A - I
   ✦ Taken J - R
   ✦ Taken S - Z+

Reserves
Applications
Player Contact
Mod Contact
Hiatus
Drops
EMP/Wanted


SETTING INFO
New Arrival Info

Setting Overview
   ✦ Current Location
   ✦ Previous Locations
   ✦ The Ibere
   ✦ The Owmi
   ✦ Orakallas
   ✦ Garas
   ✦ Civilian Ships
   ✦ Habitat Station
   ✦ Housing
   ✦ Leisure Ship
   ✦ Military Ships

Orakallas Powers
   Gen. Powers
   ✦ Owm Powers
   ✦ Vii Powers
   ✦ Lea Powers
   ✦ Afe Powers
   ✦ Spell Directory

NPC List
   ✦ NPC Journal
   ✦ Journal Profile


GAME PLAY
Points System
Strikes System
Crime & Punishment
Jobs Listing

Plots
   ✦ Meta
   ✦ Game/Player

Player Expanded Settings
   ✦ Characters' School
   ✦ Characters' Council
   ✦ Char-Owned Spaces


MISCELLANEOUS
Test Drive Meme
Gara Gallery
Game Glossary
RP Resources
Game Credits


COMM LINKS
Net Comm
   ✦ Profile
   ✦ Comm
   ✦ Sticky

Logs Comm
   ✦ Profile
   ✦ Comm
   ✦ Sticky

OOC Comm
   ✦ Profile
   ✦ Comm
   ✦ Sticky

AC Comm
   ✦ Profile
   ✦ Comm
   ✦ Sticky

Meme Comm
   ✦ Profile
   ✦ Comm
   ✦ Sticky

Mod Journal
   ✦ Profile
   ✦ Journal


return to top

( return to top | Last updated: June 10, 2017 )